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Ninja Theory

Ninja Theory

www.ninjatheory.com

3 Jobs

128 Employees

About the Company

Ninja Theory Ltd. was formed in 2004 by four partners, including current Directors Nina Kristensen (Chief Development Director) and Tameem Antoniades (Chief Creative Director). We pride ourselves on striving for the highest production values, continually pushing the boundaries of technology, art and design to create evermore meaningful and memorable video game experiences.

We're based in Cambridge, UK and are the creators of five-time BAFTA award-winning Hellblade: Senua's Sacrifice, the No.1 selling DmC: Devil May Cry, Develop Award winning Enslaved Odyssey to the West and BAFTA nominated Heavenly Sword.

We're proud to have worked with a long list of collaborators from creative industries outside of video games, including Andy Serkis (Lord of the Rings, King Kong, The Hobbit), Alex Garland (The Beach, 28 Days Later), Nitin Sawhney (BBC's Human Planet), Noisia (Split The Atom) and Combichrist (Making Monsters). As well as partnering with talent from the world of music, literature and film, Ninja Theory pioneered the use of Performance Capture in video games.

Listed Jobs

Company background Company brand
Company Name
Ninja Theory
Job Title
Gameplay Designer (Expert and above)
Job Description
**Job Title:** Gameplay Designer (Expert and above) **Role Summary:** Creative, senior‑level designer responsible for conceiving, prototyping, implementing, and iterating gameplay systems and features for third‑person action‑adventure titles. Works cross‑functionally with animation, audio, programming, character art, and level design to deliver engaging, player‑centric experiences that align with overall design direction. **Expectations:** - Deliver high‑quality gameplay mechanics that meet defined progression, engagement, and fun standards. - Operate autonomously while maintaining rigorous quality control. - Communicate clearly with multidisciplinary teams and adapt quickly in a fast‑paced environment. - Contribute innovative ideas that expand player freedom and immersion. **Key Responsibilities:** - Interpret and apply the game's design vision to gameplay systems. - Design, prototype, and iterate core mechanics and combat systems using Unreal Engine 5 (or equivalent). - Collaborate with level designers to craft memorable gameplay moments. - Provide critical feedback on work quality across the design team. - Coordinate with animation, audio, code, and art teams to ensure seamless integration of gameplay features. - Document designs, specifications, and iteration results for internal tracking. **Required Skills:** - Strong proficiency with Unreal Engine 5 (or comparable engine). - Proven hands‑on experience designing systems/mechanics for AAA third‑person character‑action games. - Ability to rapidly prototype, test, and refine gameplay concepts. - Excellent verbal and written communication; strong collaborative mindset. - Experience working with multidisciplinary teams in a dynamic studio setting. - Desirable: deep knowledge of third‑person action‑adventure gameplay systems, ability to combine mechanics for intuitive problem‑solving, background in logical puzzle design, familiarity with level design principles. **Required Education & Certifications:** - Bachelor’s degree in Game Design, Interactive Media, Computer Science, or related field **or** equivalent professional experience in gameplay design for AAA titles. - No specific certifications required; portfolio/reel demonstrating relevant work is essential.
Cambridge, United kingdom
On site
Mid level
12-09-2025
Company background Company brand
Company Name
Ninja Theory
Job Title
Videographer
Job Description
**Job Title:** Videographer **Role Summary:** Produce, edit and publish high‑quality video content for a video‑game studio’s social media and publisher channels. Work independently to ideate, shoot, and deliver polished videos that reflect the studio’s voice and engage its community. **Expectations:** - Deliver independent, polished video assets on tight deadlines. - Make creative decisions without extensive briefings. - Stay current with social‑media trends and platform best practices. - Maintain consistency with studio tone and marketing goals. **Key Responsibilities:** - Ideate, film, edit, and finalize video content for TikTok, YouTube, Instagram and publisher outlets. - Capture and integrate high‑quality gameplay footage. - Create motion graphics, lower‑thirds, text treatments and sound design. - Produce rapid content assets for timely marketing campaigns. - Collaborate closely with Senior Communications Ninja and cross‑functional teams. - Ensure all content complies with legal, licensing and rating requirements. **Required Skills:** - Passion for video games and game development. - End‑to‑end video production expertise (ideation to publication). - Proficiency with Adobe Premiere Pro and After Effects. - Strong camera, lighting, and sound knowledge. - Ability to create motion graphics and lower‑thirds. - Fluency in TikTok, YouTube, Instagram; understanding of social‑media trends. - Excellent written and verbal communication. - Self‑motivated, decisive, and problem‑solving mindset. **Desirable Skills:** - Livestreaming experience. - Proficiency in DaVinci Resolve. - Experience with game‑studio content or external agency collaborations. - Knowledge of copyright, licensing, consent and online content rating. **Required Education & Certifications:** - High‑school diploma or equivalent. - Preferred: Degree or diploma in Film/Video Production, Communications, or related field. - No specific certifications required; relevant industry experience is critical.
Cambridge, United kingdom
On site
Mid level
12-09-2025
Company background Company brand
Company Name
Ninja Theory
Job Title
Motion Capture Data Cleanup (Contractor)
Job Description
Job Title: Motion Capture Data Cleanup Contractor Role Summary: Perform post‑production cleanup and quality assurance of performance‑capture data to deliver high‑quality animation assets for game development, collaborating with capture and animation teams and utilizing MotionBuilder, Shogun Post, and Unreal Engine. Expactations: 12‑month freelance contract, flexible scheduling, readiness to support both shoot‑time and post‑processing tasks, and deliver clean, pipeline‑ready data. Key Responsibilities: - Receive raw Vicon or equivalent optical mocap data and prepare for integration. - Clean, retarget, and refine motion data using Shogun Post and MotionBuilder. - Conduct quality checks, correct tracking errors, noise, and marker issues. - Coordinate with capture techs, animators, and riggers to resolve movement or retiming problems. - Export processed animations to Unreal Engine and verify functionality. - Maintain detailed logs, reports, and documentation of cleanup procedures. - Update and improve pipeline documentation and best‑practice guidelines. Required Skills: - Proficient in animation and motion‑capture concepts. - Experience with Vicon or similar optical mocap systems. - Skilled in Shogun Post workflow. - Comfortable with MotionBuilder and Unreal Engine pipelines. - Detail‑oriented, highly organized, and able to work independently. - Strong communication and teamwork capabilities. Required Education & Certifications: - Bachelor’s degree in Animation, Computer Animation, Motion Capture Technology, or related field preferred (or equivalent practical experience).
Cambridge, United kingdom
Hybrid
28-10-2025