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Supermassive Games Ltd

Principal Gameplay Engineer - FTC till Nov

On site

Surrey, United kingdom

Senior

Freelance

10-02-2026

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Skills

Leadership Networking Architecture

Job Specifications

Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games.  The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more!

We're looking for a Principal Gameplay Engineer to join our team on a fixed-term contract basis.

This is an exciting opportunity to make a high-impact contribution, as an expert in your field, this role is perfect if you want to remain hands-on whilst supporting others and help shaping technical direction.

This is a fixed term contract until November 2026 (we therefore cannot offer sponsorship for this vacancy)

The main responsibilities will be:

Act as a leading technical expert, providing deep engineering insight
Deliver robust, maintainable, high-quality code across complex, interconnected gameplay and engine systems
Tackle the unique technical challenges including bespoke frameworks and internal mesh networking.
Guide architectural decisions involving Core Unreal Actor/Component systems and GAS driven workflows.
Identify and solve complex technical risks, ensuring reliability, performance, and long-term stability.
Drive improvements to performance, profiling, workflows, tools, and engineering practices across the project and studio.
Collaborate closely with design, art, production, and technical leadership to ensure features meet creative and technical goals.
Mentor and develop engineers across the craft, raising technical standards and supporting growth.

Requirements

Experience and skills that would best suit this position:

Familiarity with replication/networking and physics in a live setting
Core Unreal Actor and Component structure including GAS is fundamental
Knowledge of sequencer and sequencer-based workflows
Expertise in profiling both with Insights and CSV and LLM optimisation for performance
Unreal Engine game feature plugin structure, and core engine architecture understanding
Gen9, Gen8, PC and mobile cross platform development would be ideal

Benefits

The Perks of being a Supermassive Superstar are:

25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
Private Medical Insurance (BUPA)
Medicash assistance (Including dental and optician support)
Life Assurance (6 x annual salary)
Pension Scheme
Employee Assistance Programme
Income Protection
Enhanced Family Leave (maternity and paternity pay)

About the Company

Founded in 2008, we are a BAFTA-winning game studio, developing innovative storytelling games. We have released a number of successful titles and are best known for the critically acclaimed PS4 hit Until Dawn, The Dark Pictures Anthology - a series of stand-alone, horror games - and teen-horror game The Quarry. We are currently working on Directive 8020 and Little Nightmares III. Our latest release is The Casting of Frank Stone - a haunting horror game set in the Dead by Daylight universe. Know more